Thread:Dr0Shadow/@comment-4924435-20131226232433/@comment-24033368-20131227022631

I realize that this likely is more applicable in the Pandorean Jar's page, however this wall already has NFW's (very relevant) comments in the Jar, so I'll use this as my little projection to show you how I now flow ideas. When I was making CHAOS, I originally had this idea that everywhere it would go, all sense of order would break down. Mathematics and physics and chemical reactions would stop working without any semblance of simplicity. In layman terms, it showed up and all he'll would break loose. But when I started bouncing ideas off my dad (who was willing to listen to my odd, disjointed explanations and conceptions despite knowing very little of the mythos), he stopped me and asked:

"You're looking at this from too far away. Instead of trying to say what it does and how that represents it, think of what it represents and how what it does shows that. Focus down to its basest elements and build it from there, don't try to force on the fine points to match your idea."

He's a professor of architecture, he's apparently had practice with getting people to look at things in more productive ways.

I took what he said to heart and scrapped everything I thought I knew about CHAOS and instead thought about what I knew about chaos, the actual cosmic force. From there I though about the root of all chaotic events in the universe, entropy, then considered what I knew about that. Entropy is the natural diluting of the energy in a system, and is what causes things to change over time and fall apart. Once I got the very basic understanding of what entropy was, I started the process again, but this time in reverse. When CHAOS enters and area, the entropy of everything around it begins to work faster, and therefore things around him break and fall apart, and because they're no longer stable and strong, chaos happens around CHAOS; and this makes it seems more believable and a more complete feeling entity. I then applied this same process to all the other FACTS until I felt thy were ready to be displayed on the forum. That was a really long way of saying that, when you want to build an entity, think on what it's supposed to represent and how what it represents affects what it does rather than saying what it does and fitting in how that is supposed to represent it. Currently, the Jar is supposed to represent temptation and moral wrongdoing (you have in the wiki "sin", but I think sin is a much weaker way to simply say that it's about ding things that are socially forbidden). Now think of what those actually mean and how they affect people, then think of what happens in life that being about those, then think about what it should do to cause those events, then think on how its form represents that or otherwise connects it to the base ideas. We're actually really willing to help you with this; most people on the mythos have tried to do it before and their creations fell flat because the process that went to make them was weak or misguided (I have stalked this wiki and forum for a very, very long time). You have the opportunity to make something really good, but you need to change how you think and develop your creation.