Thread:Dr0Shadow/@comment-4924435-20131226232433/@comment-24033368-20131227025835

Oh, forgot to add this in, but it's important as well: There is a certain amount of pointless addition that actually helps a creation. For example, the Archangel most commonly takes the form of a man wearing a gas mask. The reason this was done was because the Archangel was originally meant for a video series like Marble Hornets, and there needed to be some way to make it creepy and hide the actors face. While you could invent symbolist if reasons for how this could represent the concepts the Archangel is built on, it's really there because it's creepy. That's just that, it's creepy. This works with what the Archangel is, however, because it is only a superficial aspect of it; just something to make it identifiable while not being fully tied to it (as the Archangel has no set form). I would suggest, for the constancy and strength of what you're trying to make, that details like this be added at the very, very, very end, and be avoided if at all possible. I myself am certainly not exempt from this, and although I try not too, I tend to add creepy details because it makes writing and giving notable features to otherwise difficult to recognize entities easier. A good tip I've found for this, is to give a function behind those features that makes them integral (or at least very important) to how something works. A good example of something like this from something I had no part in making are the servants of the Choir, Greyskins. They don't really have much to do with miscommunication or the thoughts of others, but we understand then to be the system through which the Choir moves from place to place. Therefore, despite not connecting with what the choir represents, they still serve a function to how the choir works, and therefore improve the overall concept of the Choir.